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Video Game Level Design: How to Create Video Games with Emotion, Interaction, and Engagement

Video Game Level Design: How to Create Video Games with Emotion, Interaction, and Engagement

Autorzy
Wydawnictwo Bloomsbury Publishing PLC
Data wydania 11/02/2021
Liczba stron 192
Forma publikacji książka w miękkiej oprawie
Poziom zaawansowania Dla szkół wyższych i kształcenia podyplomowego
ISBN 9781350015722
Kategorie Teoria gier, Projektowanie gier komputerowych, Level design: games programming
182.00 PLN (z VAT)
$48.13 / €40.02 / £34.68 /
Produkt na zamówienie
Dostawa 14 dni
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Opis książki

Level design connects the player to the game through challenges, experiences, and emotions. This book is an invaluable introduction to the evolving practices of Level Designers across the games industry. The increasingly complex role of the Level Designer requires technical and creative skill as it brings together architecture, art, player psychology, interaction design, usability, and experience design. This book explores in detail the principles designers employ when planning levels and building engaging spaces for the player. As well as practical approaches to level design, the book delves into the theoretical underpinnings of the processes and charts a path towards thinking like a Level Designer. Throughout the book you will be guided through the fundamentals of level design: each chapter builds on the types of research, ideation, best practices, and methodologies Level Designers employ when creating prototypes and shipped games. A series of interviews with designers and case studies from game studios examine the application of industry-wide expertise used to create triple-A and indie game titles. By the end of this book you will have gained valuable insight into the role of a Level Designer and be able to devise, plan, and build your own engaging and entertaining game levels.

Video Game Level Design: How to Create Video Games with Emotion, Interaction, and Engagement

Spis treści

1. What Is Level Design?
2. Creating Immersive, Believable Worlds
3. Design for Narrative
4. Environment Design vs Level Design
5. Building Worlds
6. Design for Single & Multiplayer
7. Level Design is Agile Design
8. The Language of Level Design
9. Prototyping Level Design
10. The Game Is the Level, the Level Is the Game
11. Communication and Final Touches
12. Where to Next?

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