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Gamish: A Graphic History of Gaming

Gamish: A Graphic History of Gaming

Autorzy
Wydawnictwo Penguin Books Ltd
Data wydania 2020
Liczba stron 208
Forma publikacji książka w twardej oprawie
Poziom zaawansowania Literatura popularna
Język angielski
ISBN 9781846149481
Kategorie Nowele graficzne: prawdziwe historie, Historia: wybrane wydarzenia i zagadnienia, Projektowanie gier komputerowych
130.20 PLN (z VAT)
$29.29 / €27.91 / £24.23 /
Produkt na zamówienie
Dostawa 3-4 tygodnie
Ilość
Do schowka

Opis książki

'A love letter to gaming in all its forms - from board games, to role-play, to virtual reality and video games. For fans of gaming, this is the perfect read. For those new to gaming, it is the perfect introduction' The Scotsman

A thrilling illustrated journey through the history of video games and what they really mean to us

Pac-Man. Mario. Minecraft. Doom.

Ever since he first booted up his brother's dusty old Atari, comic artist Edward Ross has been hooked on video games. Years later, he began to wonder: what makes games so special? Why do we play? And how do games shape the world we live in?

This lovingly illustrated book takes us through the history of video games, from the pioneering prototypes of the 1950s to the modern era of blockbuster hits and ingenious indie gems. Exploring the people and politics behind one of the world's most exciting art-forms, Gamish is a love letter to something that has always been more than just a game. Gamish is a fascinating read. Insights for anyone who games, and revelations for those who don't -- Val McDermid Fascinating, revealing and thoughtful ... Ross constructs loving, pastel-coloured visual narrative around titles such as Metroid, Doom and Papers Please, exploring not just the timeline of games but also the culture that makes and consumes them -- Keith Stuart * Guardian * A love letter to gaming in all its forms - from board games, to role-play, to virtual reality and video games. For fans of gaming, this is the perfect read. For those new to gaming, it is the perfect introduction -- Hannah Sycamore * The Scotsman * A very fast paced and entertaining read * Metro * Gamish is warm, it has a sense of fun and humour and importantly it has a lot of optimism for the media and for the way it can empower all sorts of people (the book takes pains to include a lot of diversity in the characters we see, which again I appreciated greatly), and right now that feels like a wonderful, uplifting notion to leave the readers on -- Joe Gordon * Down the Tubes * I'm adding non-fiction comic book Gamish to my Christmas list. It's a graphical history of gaming, with an emphasis less on the technological beats of the last 40 years, and more on the games themselves and the culture surrounding them -- Colin Campbell

Gamish: A Graphic History of Gaming

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