ABE-IPSABE HOLDINGABE BOOKS
English Polski
Dostęp on-line

Książki

0.00 PLN
Schowek (0) 
Schowek jest pusty
Maya Python for Games and Film: A Complete Reference for the Maya Python API

Maya Python for Games and Film: A Complete Reference for the Maya Python API

Autorzy
Wydawnictwo Morgan Kaufmann
Data wydania 17/11/2011
Liczba stron 24
Forma publikacji książka w twardej oprawie
Język angielski
ISBN 9780123785787
Kategorie Sztuka zagadnienia ogólne
Zapytaj o ten produkt
E-mail
Pytanie
 
Do schowka

Opis książki

Maya Python for Games and Film is the first book to focus exclusively on how to implement Python with Maya. Written by trusted authorities in the field, this in-depth guide will help you master Maya Python, whether you're a seasoned technical artist looking to make the transition from MEL to Python or an aspiring artist not wanting to scramble for information.

Maya Python for Games and Film: A Complete Reference for the Maya Python API

Spis treści

Introduction to Maya Python. Part 1 Command-Level Python in Maya: The Maya Command Engine and User Interface. Python Basics. Start Programming in Maya Python. Object-Oriented Programming in Maya Python. Working with Files. Writing Complex Programs in Maya Python. Part 2 Designing Maya User Interfaces with Python: Principles of Maya Tool Design. Basic User Interfaces with Maya Python. External User Interfaces and mayapy. Advanced User Interfaces with Maya Python and QT. Part 3 Fundamentals of the Maya Python API: Understanding C++ and the API Documentation. Writing Scripts that Implement the API. Programming a Command. Part 4 The Maya Python API and the Dependency Graph: Data Flow in Maya. Programming a Dependency Graph Node. Programming Special Types of Nodes. Improving Performance of Custom Nodes.

Polecamy również książki

Strony www Białystok Warszawa
801 777 223