Autorzy | |
Wydawnictwo | Morgan Kaufmann |
Data wydania | 17/11/2011 |
Liczba stron | 24 |
Forma publikacji | książka w twardej oprawie |
Język | angielski |
ISBN | 9780123785787 |
Kategorie | Sztuka zagadnienia ogólne |
Maya Python for Games and Film: A Complete Reference for the Maya Python API
Introduction to Maya Python. Part 1 Command-Level Python in Maya: The Maya Command Engine and User Interface. Python Basics. Start Programming in Maya Python. Object-Oriented Programming in Maya Python. Working with Files. Writing Complex Programs in Maya Python. Part 2 Designing Maya User Interfaces with Python: Principles of Maya Tool Design. Basic User Interfaces with Maya Python. External User Interfaces and mayapy. Advanced User Interfaces with Maya Python and QT. Part 3 Fundamentals of the Maya Python API: Understanding C++ and the API Documentation. Writing Scripts that Implement the API. Programming a Command. Part 4 The Maya Python API and the Dependency Graph: Data Flow in Maya. Programming a Dependency Graph Node. Programming Special Types of Nodes. Improving Performance of Custom Nodes.