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How to Make Animated Films: Tony White's Complete Masterclass on the Traditional Principals of Animation

How to Make Animated Films: Tony White's Complete Masterclass on the Traditional Principals of Animation

Autorzy
Wydawnictwo Taylor & Francis Ltd
Data wydania 12/05/2009
Liczba stron 477
Forma publikacji książka w miękkiej oprawie
Poziom zaawansowania Dla profesjonalistów, specjalistów i badaczy naukowych
Język angielski
ISBN 9780240810331
Kategorie Kinematografia, telewizja, praca z kamerą
247.80 PLN (z VAT)
$55.74 / €53.13 / £46.12 /
Produkt na zamówienie
Dostawa 3-4 tygodnie
Ilość
Do schowka

Opis książki

Become Tony White's personal animation student. Experience many of the teaching techniques of the golden era of Disney and Warner Brothers studios and beyond.all from the comfort of your own home or studio. Tony White's Animation Master Class is uniquely designed to cover the core principles of animated movement comprehensively. How to Make Animated Films offers secrets and unique approaches only a Master Animator could share. Includes hands-on Tutorials, demonstrations and final sample animations. . Whether you want to become a qualified animator of 2D, 3D, Flash or any other form of animation, Tony White's foundations bring you closer to that goal. The DVD is invaluable, in that readers are not only taught principles and concepts in the book, they are able to see them demonstrated in action in the movies on the DVD. "Tony White is a marvelous teacher. He has great love for the art of animation, and also a talent for explaining complex ideas in simple, accessible language." -Nancy Beiman, Professor of Animation, Sheridan College and author of PREPARE TO BOARD! Creating Story and Characters for Animated Features and Shorts

"Tony White's enthusiasm for animation is contagious. His deep knowledge of the medium continues to guide and inspire eager students every year. That's why I'm delighted to see Tony's special brand of expertise made available to a wider audience. Animation enthusiasts will find this book a treasure trove." -Michel Gagne, Artist/Filmmaker

"Tony White offers a wealth of knowledge from his vast, extensive experience in the art of animation. From the basic mechanics to the sophisticated complexities of hand drawn character animation, Tony covers it all." -Don Crum, Professional Character Animator

How to Make Animated Films: Tony White's Complete Masterclass on the Traditional Principals of Animation

Spis treści

Tony White's Animation Master Class



Introduction.



1) Why this book?



For 2D Animators

For 3D Animators

For ALL Animators





2) First Principles



Equipment & techniques overview

Dope Sheets & Production Folders

Top Pegs versus Bottom Pegs

Flipping Techniques



(This section will include video footage on DVD)



3) Inbetweening



Timing & Charting

Arcs & Paths of Action

Superimposition

Even Inbetweens

Slowing-In

Slowing-Out

Straight Ahead Animation

Assignment 01



(This section will include video footage on DVD)



4) Bouncing Ball



Keys

Inbetweens

Weight & Timing

Assignment 02



(This section will include video footage on DVD)



5) Generic Walk



Principles

Cycle Action versus Moving Forward

Keys (legs only)

Passing Position

Inbetween positions

Keys (upper body & arms)

Inbetweens

Head action

Timing

Assignment 03



(This section will include video footage on DVD)



6) Personality Walks



Principles

Alternative Passing Positions

Eccentric Inbetweens

Timing

Assignment 04



(This section will include video footage on DVD)



7) Runs



Principles

Positions (lower body)

Positions (upper body)

Variations in action

Timing

Assignment 05



(This section will include video footage on DVD)



8) Quadrupeds



Principles

Breaking down the action

Back legs

Front legs

Body

Tail

Head & Neck

Variations

Assignment 06



(This section will include video footage on DVD)



9) Weight



Principles

Weight in action

Weight moving

Carrying weight

Throwing weight

Assignment 07



(This section will include video footage on DVD)



10) Anticipation



Principles

Starting an action

Throwing

Jumping

Assignment 08



(This section will include video footage on DVD)



11) Dialogue



Principles

Body language

Emotion

Lip Sync

Assignment 09



(This section will include video footage on DVD)



12) Putting it all together



Overview

Working with audio

Storyboard

Animatic

Assignment

Dope sheet timing

Key pose test

Inbetweening

Pencil Test

Lip Sync

Final movie

Assignment 10



(This section will include video footage on DVD)





13) The future of animation



The still untapped potential for animation.

2D or not 2D?

The Animaticus Foundation

Readers critique (information)



14) Tony White's Animation Master Class ~ DVD Outline:





Introduction.



Author at his drawing desk offering an overview of animation. Presenting the tools of the trade, the principles of movement and key concepts. Demonstrating everything, especially key drawings, dope sheets, flipping techniques, inbetweening and superimposition.



Assignment 01: Inbetweening test. (Key poses provided in book.)





Bouncing Ball



Presentation of the principles of weight, flexibility, timing and movement on arcs. Author at desk animating a bouncing ball. Examples of animated movie clips to demonstrate the final work.



Assignment 02: Bouncing Ball.





Generic Walk



Presenting the principles of a generic walk movement, cycle action versus moving forward, key stride positions, passing positions, inbetweening options. The author breaking down the action of a walk first the lower legs, then the body and arms, then the head action options. Discussion on timing.



Assignment 03: Generic Walk.





Personality Walks



Demonstration on how the generic walk can be evolved to something with more eccentricity or personality. Author animating various styles of walk from identical keys. Side-by-side demonstration of each walk, in comparison to the generic walk.



Assignment 04: Personality walk.





Runs



Author defines what a walk is and discusses the various forms from minimum to maximum number of frames. Demonstrates walk animation, first showing lower body, then upper body, then variations in action. Animated examples of runs.



Assignment 05: Animated Run.





Quadrupeds



Author discuses the principles of generic quadruped action and their anatomical make-up, then presents variations of movement from critter to critter. Desktop demonstration of how the action is broken down for a cartoon quadruped walk first the back legs, then the front legs, then head, body and tail. Example of eccentric quadruped walk.



Assignment 06: Eccentric quadruped walk.





Weight



Author discusses the principles of weight and its importance in animated action. Demonstrates how to put weight into a moving, bouncing, jumping flour sack. Example of sack animation.



Assignment 07: Flour Sack animation.





Anticipation



Author discusses the principles of anticipation and discusses the various moments where the implementation of anticipation is necessary. Demonstrates the creating of anticipation in a running action. Examples of anticipation animation.



Assignment 08: Anticipation with throw.





Perspective



Author discusses the principles of animation and the process of placement in action moving to and from the camera's point of view. Demonstration of walk in perspective. Examples of perspective animation.



Assignment 09: Perspective walk through 360 degrees.





Dialogue



Author discusses the principles and requirements of dialogue animation. The principles of body language, facial expression and lip syncing are presented. Demonstration of talking character animation, approached and illustrated (with pencil test clips) stage-by-stage.



Assignment 10: Dialogue sequence (from free audio tracks downloadable from author's website).



Multi-character action



Author discusses the principles of action and dialogue between two or more characters on the screen at the same time. The principles of principle and secondary action are explained, plus the importance of the role of the passive character in a dialogue sequence. Author demonstrates action between two characters. Examples of animation shown.



Assignment 11: Two-character dialogue sequence (from free audio tracks downloadable from author's website).





Production secrets



Author discusses the stages of animation production, emphasizing the importance of animated storytelling and filmic technique for animators. The stages of production are presented breaking down audio tracks, storyboards, animatics, dope sheets & timing, key pose test, inbetweening secrets, pencil test, coloring, compositing and post production.



Assignment 12: Short film project.

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