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SketchUp For Dummies, 2nd Edition

SketchUp For Dummies, 2nd Edition

Autorzy
Wydawnictwo John Wiley & Sons Inc
Data wydania 25/09/2020
Liczba stron 480
Forma publikacji książka w miękkiej oprawie
Poziom zaawansowania Dla profesjonalistów, specjalistów i badaczy naukowych
Język angielski
ISBN 9781119617938
Kategorie Inżynieria: grafika i rysunek techniczny
187.95 PLN (z VAT)
$42.28 / €40.30 / £34.98 /
Produkt na zamówienie
Dostawa 3-4 tygodnie
Ilość
Do schowka

Opis książki

The first step in making your ideas a reality


SketchUp offers a vast array of tools that help you get your building, woodworking, and design plans out of your head and into a real model. Even if you've never dabbled in the software, SketchUp All-in-One For Dummies makes it easy to get started as quickly as the ideas pop into your head!


Providing real-world insight from top SketchUp insiders, these six-books-in-one teach you how to tackle the basics of the program and apply those skills to real-world projects. You'll discover the basics of modeling as they apply to either free or paid versions of SketchUp before diving into creating models to use for making objects, constructing buildings, or redesigning interiors.





Navigate the SketchUp product mix

Get familiar with the basics of modeling

View and share your models

Make your architecture, interior design, and woodworking dreams a reality



You have tons of great ideas-and now you can harness this powerful software to bring them to life.

SketchUp For Dummies, 2nd Edition

Spis treści

Introduction 1





About This Book 1





Foolish Assumptions 2





Icons Used in This Book 2





Beyond the Book 3





Where to Go from Here 4





Part 1: Getting Started With Sketchup 5





Chapter 1: The SketchUp Setup 7





Picking a Version of SketchUp 7





SketchUp for Schools 9





SketchUp Pro 9





SketchUp for Web 10





Trimble Connect 12





Navigating SketchUp 12





Customizing settings to see better 13





Getting to know your mouse 13





Finding your Zen with click-release, click-to-finish 14





Working faster with keyboard shortcuts 15





Introducing Undo 16





Taking the 10-Minute SketchUp Tour 17





The SketchUp Frame of Mind 19





Chapter 2: Getting a Running Start 21





Making a Quick Model from Scratch 21





Slapping On Some Paint 28





Giving Your Model Some Style 31





Switching On the Sun 33





Sharing Your Masterpiece 35





Chapter 3: Establishing the Modeling Mindset 37





All about Edges and Faces 38





Living on the edge 38





Facing the facts about faces 39





Understanding the relationship between edges and faces 41





Drawing in 3D on a 2D Screen 43





Giving instructions with the drawing axes 44





Keeping an eye out for inferences 44





Using inferences to help you model 47





Warming Up Your SketchUp Muscles 49





Getting the best view of what you're doing 49





Drawing and erasing edges with ease 52





Injecting accuracy into your model 53





Selecting what you mean to select 57





Moving and copying like a champ 60





Making and using guides 67





Painting your faces with color and texture 70





Part 2: MODELING IN SKETCHUP 73





Chapter 4: Building Buildings 75





Drawing Floors and Walls 76





Starting out in 2D 77





Coming up with a simple plan 82





Doing an inside job 83





Going from 2D to 3D 90





Adding floors to your building 95





Inserting doors and windows 104





Staring Down Stairs 108





The Subdivided Rectangles method 109





The Copied Profile method 111





Raising the Roof 113





Building flat roofs with parapets 115





Creating eaves for buildings with pitched roofs 116





Constructing gabled roofs 117





Making hip roofs 119





Sticking your roof together with Intersect Faces 121





Chapter 5: Falling in Love with Components 125





SketchUp Groupies 126





Working with Components 127





What makes components so great? 128





Exploring the Components panel 132





Creating your own components 138





Editing, exploding, and locking component instances 140





Discovering Dynamic Components 142





Poking around to see what happens 147





Taking Advantage of Components to Build Better Models 148





Modeling symmetrically: Good news for lazy people 148





Modeling with repeated elements 155





Chapter 6: Going beyond Buildings 159





Extruding with Purpose: Follow Me 160





Using Follow Me 160





Making lathed forms 162





Creating extruded shapes 164





Subtracting from a model with Follow Me 169





Modeling with the Scale Tool 174





Getting the hang of Scale 174





Scaling profiles to make organic forms 177





Making and Modifying Terrain 183





Creating a new terrain model 184





Editing an existing terrain model 192





Building a Solid Tools Foundation 199





Understanding solids 200





Checking out the Solid Tools 202





Putting the Solid Tools to work 204





Chapter 7: Keeping Your Model Organized 209





Taking Stock of Your Tools 210





Seeing the Big Picture: The Outliner 211





Taking a good look at the Outliner 212





Making good use of the Outliner 213





Discovering the Ins and Outs of Tags 214





What Tags are - and what they're not 214





Navigating the Tags panel 215





Tag, you're it! 216





Staying out of trouble 217





Putting It All Together 218





Chapter 8: Modeling with Textures, Photographs, and CAD Files 223





Painting Faces with Image Files 224





Applying textures to flat faces 224





Controlling color and transparency 232





Applying textures to curved surfaces 233





Modeling Directly from a Photo: Introducing Photo-Matching 238





Choosing a Match Photo-friendly image 238





Modeling by photo-matching 239





Making your matched photo reappear (or disappear) 245





Adding Geographic Data 246





Working with Imported CAD files 249





Importing a CAD file into SketchUp Pro 249





Cleaning up imported CAD data 252





Modeling on top of imported CAD data 256





Chapter 9: 3D Printing with SketchUp Models 263





Building Up a View of 3D Printing 264





Knowing Your 3D Printers 265





Fused deposition modeling (FDM) 265





Stereolithography (SLA) 266





Fused powder modeling (FPM) 266





Designing for Successful 3D Printing 267





Building a model in layers 267





Designing to avoid support material 268





Bridging 269





Preparing a SketchUp Model for 3D Printing 270





Peeking inside a model 270





Knowing what makes a solid model 271





Using Solid Tools to combine groups 272





CleanUp3 and Solid Inspector2 273





Combining groups with Intersect Faces 275





Checking a model's normals 277





Size matters! 278





Breaking your model into arts 279





Exporting Your SketchUp File 284





3D printing services 284





Using Your 3D Printer 285





Print early, print often 285





Inside your model 286





Going beyond Basic 3D Printing 287





Designing Parts that connect 287





Testing your model's moving Parts 291





Designing Things That Move 292





Captive joints 292





Pins 293





Gears 293





Assemblies 294





Part 3: Viewing Your Model In Different Ways 295





Chapter 10: Working with Styles and Shadows 297





Styling Your Model's Appearance 298





Choosing how and where to apply styles 298





Applying styles to your models 299





Editing your styles 301





Creating a new style 318





Saving and sharing styles you make (Desktop only) 319





Working with Shadows 322





Discovering the shadow settings 322





Adding depth and realism 324





Creating accurate shadow studies (Desktop only) 328





Chapter 11: Preparing Models for Presentation 333





Exploring Your Creation on Foot 334





These tools were made for walking 334





Stopping to look around 337





Setting your field of view 337





Taking the Scenic Route 339





Creating scenes 340





Moving from scene to scene 342





Modifying scenes after you make 'em 344





Mastering the Sectional Approach 352





Cutting plans and sections 353





Animating sections with scenes 361





Part 4: Sharing What You've Made 363





Chapter 12: Creating Images, Presentations, and Documents in LayOut 365





Building a LayOut Document 366





Customizing a document's pages and layers 368





Adding and editing text 370





Inserting SketchUp model views 372





Adding photos and other graphics 379





Drawing with LayOut's vector tools 380





Create clipping masks to emphasize details 384





Annotating with labels 385





Displaying dimensions 387





Creating tables 392





Creating Your Own Templates 394





Putting Together Your Own Scrapbooks 395





Getting Your Document out the Door 396





Printing your work 396





Exporting a PDF or image files 396





Exporting a DWG or DXF file 398





Going full-screen 399





Chapter 13: Other Ways to Share Your Work 401





Exporting Images from SketchUp for Web 402





Making Sure You Export Enough Pixels 405





Exporting Enough Pixels for a Digital Presentation 407





Printing from SketchUp for Web 407





Printing to Scale in SketchUp for Web 408





Making Movies with Animation Export 410





Getting ready for prime time 410





Exporting a movie 411





Figuring out the Animation Export Options settings 413





Exporting a CAD File 415





Preparing your file 415





Exporting a 2D DWG file 416





Exporting a 3D DWG file 417





Working with the 3D Warehouse 418





Why use 3D Warehouse? 418





Getting to the 3D Warehouse 419





Find, preview, and download models 420





Uploading a model 420





Managing models online 421





Part 5: The Part of Tens 425





Chapter 14: Ten SketchUp Traps and Their Workarounds 427





SketchUp Won't Create a Face Where You Want It To 427





Your Faces Are Two Different Colors 429





Edges on a Face Won't Sink In 430





SketchUp Crashed, and You Lost Your Model 431





SketchUp is Sooooo Slooooooooow 432





You Can't Get a Good View of the Inside of Your Model 434





A Face Flashes When You Orbit 435





You Can't Move Your Component the Way You Want 435





Bad Stuff Happens Almost Every Time You Use the Eraser 436





All Your Edges and Faces Have Different Tags 437





Chapter 15: Ten SketchUp Quick Wins 439





Setting Your Click Style to Click-Move-Click 439





Customizing Shortcuts 440





Using the Inference Locking Force 442





Transporting Yourself across Space and Time 444





Rounding Off Edges with the Arc Tool 445





Using the Scale Tool to Set Length for Simple Objects 446





Ten Extensions for Dummies 447





Getting SketchUp on Your Smartphone 450





Turning Off Your Profiles 453





Connecting with the SketchUp Community 453





Index 455

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