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Starting Out with Java: From Control Structures through Objects, Global Edition

Starting Out with Java: From Control Structures through Objects, Global Edition

Autorzy
Wydawnictwo Pearson International Content
Data wydania 06/04/2016
Wydanie 6
Forma publikacji eBook: Fixed Page eTextbook (PDF)
Język angielski
ISBN 9781292110660
Kategorie Technologia informacyjna i komputerowa, Programowanie zorientowane na obiekt, Pozycje różne
licencja wieczysta
Produkt dostępny on-line
Typ przesyłki: wysyłka kodu na adres e-mail
E-Mail
zamówienie z obowiązkiem zapłaty
Do schowka

Opis książki

For courses in computer programming in Java. Starting Out with Java: From Control Structures through Objects provides a step-by-step introduction to programming in Java. Gaddis covers procedural programming—control structures and methods—before introducing object-oriented programming, ensuring that students understand fundamental programming and problem-solving concepts. As with all Gaddis texts, every chapter contains clear and easy-to-read code listings, concise and practical real-world examples, and an abundance of exercises.   The full text downloaded to your computer With eBooks you can: search for key concepts, words and phrases make highlights and notes as you study share your notes with friends eBooks are downloaded to your computer and accessible either offline through the Bookshelf (available as a free download), available online and also via the iPad and Android apps. Upon purchase, you'll gain instant access to this eBook. Time limit The eBooks products do not have an expiry date. You will continue to access your digital ebook products whilst you have your Bookshelf installed.

Starting Out with Java: From Control Structures through Objects, Global Edition

Spis treści


  • Title Page

  • Copyright Page

  • Acknowledgments

  • About the Author

  • Contents

  • Preface

  • Chapter 1 Introduction to Computers and Java

  • 1.1 Introduction

  • 1.2 Why Program?

  • 1.3 Computer Systems: Hardware and Software

  • Hardware

  • Software

  • 1.4 Programming Languages

  • What Is a Program?

  • A History of Java

  • Java Applications and Applets

  • 1.5 What Is a Program Made Of?

  • Language Elements

  • Lines and Statements

  • Variables

  • The Compiler and the Java Virtual Machine

  • Java Software Editions

  • Compiling and Running a Java Program

  • 1.6 The Programming Process

  • Software Engineering

  • 1.7 Object-Oriented Programming

  • Review Questions and Exercises

  • Programming Challenge

  • Chapter 2 Java Fundamentals

  • 2.1 The Parts of a Java Program

  • 2.2 The print and println Methods, and the Java API

  • 2.3 Variables and Literals

  • Displaying Multiple Items with the + Operator

  • Be Careful with Quotation Marks

  • More about Literals

  • Identifiers

  • Class Names

  • 2.4 Primitive Data Types

  • The Integer Data Types

  • Floating-Point Data Types

  • The boolean Data Type

  • The char Data Type

  • Variable Assignment and Initialization

  • Variables Hold Only One Value at a Time

  • 2.5 Arithmetic Operators

  • Integer Division

  • Operator Precedence

  • Grouping with Parentheses

  • The Math Class

  • 2.6 Combined Assignment Operators

  • 2.7 Conversion between Primitive Data Types

  • Mixed Integer Operations

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