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Starting Out with C++: Early Objects, Global Edition

Starting Out with C++: Early Objects, Global Edition

Autorzy
Wydawnictwo Pearson International Content
Data wydania 18/10/2018
Wydanie 9
Forma publikacji eBook: Fixed Page eTextbook (PDF)
Język angielski
ISBN 9781292157313
Kategorie Technologia informacyjna i komputerowa, Języki programowania i skrypty, Pozycje różne
licencja wieczysta
Produkt dostępny on-line
Typ przesyłki: wysyłka kodu na adres e-mail
E-Mail
zamówienie z obowiązkiem zapłaty
Do schowka

Opis książki

For courses in C Programming   Fundamentals of C for Novices and Experienced Programmers Alike Intended for use in a two-term, three-term, or accelerated one-term C programming sequence, this 9th Edition of Starting Out with C : Early Objects introduces the fundamentals of C to novices and experienced students alike. In clear, easy-to-understand terms, the text introduces all of the necessary topics for beginning C programmers. Real-world examples allow students to apply their knowledge in understanding how, why, and when to implement the features of C . The text is organised in a progressive, step-by-step fashion that allows for flexibility. Building on the popularity of previous editions, the 9th Edition has been updated and enhanced with new material, including C 11 topics and recent changes in technology.   The full text downloaded to your computer With eBooks you can: search for key concepts, words and phrases make highlights and notes as you study share your notes with friends eBooks are downloaded to your computer and accessible either offline through the Bookshelf (available as a free download), available online and also via the iPad and Android apps. Upon purchase, you'll gain instant access to this eBook. Time limit The eBooks products do not have an expiry date. You will continue to access your digital ebook products whilst you have your Bookshelf installed.

Starting Out with C++: Early Objects, Global Edition

Spis treści


  • Title Page

  • Copyright Page

  • Contents at a Glance

  • Contents

  • Preface

  • Acknowledgments

  • About the Authors

  • Acknowledgments for the Global Edition

  • CHAPTER 1 Introduction to Computers and Programming

  • 1.1 Why Program?

  • 1.2 Computer Systems: Hardware and Software

  • 1.3 Programs and Programming Languages

  • 1.4 What Is a Program Made of?

  • 1.5 Input, Processing, and Output

  • 1.6 The Programming Process

  • 1.7 Tying It All Together: Hi! It?s Me

  • CHAPTER 2 Introduction to C++

  • 2.1 The Parts of a C++ Program

  • 2.2 The cout Object

  • 2.3 The # include Directive

  • 2.4 Variables and the Assignment Statement

  • 2.5 Literals

  • 2.6 Identifiers

  • 2.7 Integer Data Types

  • 2.8 Floating-Point Data Types

  • 2.9 The char Data Type

  • 2.10 The C++ string Class

  • 2.11 The bool Data Type

  • 2.12 Determining the Size of a Data Type

  • 2.13 More on Variable Assignments and Initialization

  • 2.14 Scope

  • 2.15 Arithmetic Operators

  • 2.16 Comments

  • 2.17 Programming Style

  • 2.18 Tying It All Together: Smile!

  • CHAPTER 3 Expressions and Interactivity

  • 3.1 The cin Object

  • 3.2 Mathematical Expressions

  • 3.3 Data Type Conversion and Type Casting

  • 3.4 Overflow and Underflow

  • 3.5 Named Constants

  • 3.6 Multiple and Combined Assignment

  • 3.7 Formatting Output

  • 3.8 Working with Characters and Strings

  • 3.9 More Mathematical Library Functions

  • 3.10 Random Numbers

  • 3.11 Focus on Debugging: Hand Tracing a Program

  • 3.12 Green Fields Landscaping Case Study?Part 1

  • 3.13 Tying It All To

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