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Adobe Animate CC Classroom in a Book (2017 Release)

Adobe Animate CC Classroom in a Book (2017 Release)

Authors
Publisher Prentice Hall
Year 01/01/2017
Edition First
Pages 432
Version paperback
Readership level Professional and scholarly
Language English
ISBN 9780134665238
Categories Web graphics & design
$53.87 $44.71 (with VAT)
198.75 PLN / €42.61 / £36.99
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Book description

Creative professionals seeking the fastest, easiest, most comprehensive way to learn Adobe Animate choose Adobe Animate CC Classroom in a Book (2017 release) from Adobe Press. The 10 project-based lessons in this book show users step-by-step the key techniques for working in Animate. Adobe Animate CC provides more expressive tools, powerful controls for animation, and robust support for playback across a wide variety of platforms. Learn how to use and create vector-based brushes for painterly effects. Gain more advanced control over complex animations with the new Camera tool, and learn to focus the action on different parts of the Stage. Support for SVG, WebGL, HTML5 animation and video, and seamless collaboration with other designers and with other Adobe applications through Creative Cloud libraries make Adobe Animate the ideal development environment for creative animation and multimedia.

 

The online companion files include all the necessary assets for readers to complete the projects featured in each chapter as well as ebook updates when Adobe releases new features for Creative Cloud customers. All buyers of the book get full access to the Web Edition: a Web-based version of the complete ebook enhanced with video and interactive multiple-choice quizzes. As always with the Classroom in a Book, Instructor Notes are available for teachers to download.

Adobe Animate CC Classroom in a Book (2017 Release)

Table of contents

  • 1. Getting Acquainted
  • Starting Adobe Animate CC and Opening a File
  • Understanding Document Types
  • Getting to Know the Workspace
  • Working with the Library Panel
  • Understanding the Timeline
  • Organizing Layers in a Timeline
  • Using the Properties Panel
  • Using the Tools Panel
  • Undoing Steps in Animate
  • Previewing Your Movie
  • Modifying the Content and Stage
  • Saving Your Movie
  • 2. Creating Graphics and Text
  • Getting Started
  • Understanding Strokes and Fills
  • Creating Shapes
  • Making Selections
  • Editing Shapes
  • Using Gradient and Bitmap Fills
  • Using Variable-Width Strokes
  • Using Swatches and Tagged Swatches
  • Creating Curves
  • Using Transparency to Create Depth
  • Being Expressive with the Paint Brush
  • Creating and Editing Text
  • Aligning and Distributing Objects
  • Converting and Exporting Art
  • 3. Creating and Editing Symbols
  • Getting Started
  • Importing Adobe Illustrator Files
  • About Symbols
  • Creating Symbols
  • Importing Adobe Photoshop Files
  • Editing and Managing Symbols
  • Changing the Size and Position of Instances
  • Changing the Color Effect of an Instance
  • Understanding Display Options
  • Applying Filters for Special Effects
  • Positioning in 3D Space
  • 4â€?Animating Symbols
  • Getting Started
  • About Animation
  • Understanding the Project File
  • Animating Position
  • Changing the Pacing and Timing
  • Animating Transparency
  • Animating Filters
  • Animating Transformations
  • Changing the Path of the Motion
  • Swapping Tween Targets
  • Graphic Symbols
  • Easing
  • Frame-by-Frame Animation
  • Animating 3D Motion
  • Animating Camera Moves
  • Testing Your Movie
  • 5â€?Advanced Motion Tweening
  • Getting Started
  • About the Motion Editor
  • Understanding the Project File
  • Adding Motion Tweens
  • Editing Property Curves
  • Viewing Options for the Motion Editor
  • Copying and Pasting Curves
  • Adding Complex Eases
  • 6â€?Animating Shapes and Using Masks
  • Getting Started
  • Animating Shapes
  • Understanding the Project File
  • Creating a Shape Tween
  • Changing the Pace
  • Adding More Shape Tweens
  • Creating a Looping Animation
  • Using Shape Hints
  • Previewing Animations with Onion Skinning
  • Animating Color
  • Creating and Using Masks
  • Animating the Mask and Masked Layers
  • Easing a Shape Tween
  • 7â€?Natural and Character Animation
  • Getting Started
  • Natural Motion and Character Animation with Inverse Kinematics.
  • Creating a Walk Cycle
  • Disabling and Constraining Joints
  • Inverse Kinematics with Shapes
  • Simulating Physics with Springiness
  • 8â€?Creating Interactive Navigation
  • Getting Started
  • About Interactive Movies
  • Creating Buttons
  • Understanding ActionScript 3.0
  • Preparing the Timeline </

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