Authors | |
Publisher | Focal Press |
Year | 2011 |
Pages | 480 |
Version | paperback |
Language | English |
ISBN | 9780240815824 |
Categories | The arts: general issues |
Create stunning commercial-grade game art with these incredible modeling, texturing, lighting, and rendering techniques for the latest version of 3ds Max
3ds Max Modeling for Games. Vol.1: Insider's Guide to Game Character, Vehicle, and Environment Modeling: Volume I
Introduction to 3ds Max. Creating, Unwrapping, and Texturing Simple Models. Creating Complex Objects from Primitives. Vegetation and Alpha Maps. Low-Poly Vehicle. Creating LODs. Normal Maps. Gallery. Creating a 3D Environment. High-and Low-Poly Characters. Portfolio and Interview.