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Videogame Atlas: Mapping Interactive Worlds

Videogame Atlas: Mapping Interactive Worlds

Authors
Publisher Thames & Hudson Ltd
Year 15/11/2022
Pages 288
Version hardback
Readership level General/trade
Language English
ISBN 9780500024232
Categories The arts, Architectural structure & design
$46.29 (with VAT)
205.80 PLN / €44.12 / £38.30
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Book description

Videogame Atlas presents a journey through twelve well-known videogame worlds via panoramic maps, intricate exploded diagrams and detailed illustrations. The book offers a playful new way of seeing these beloved virtual worlds using the practices and academic rigour that underpins real-world architectural theory.

Titles such as Minecraft, Assassin’s Creed Unity and Final Fantasy VII are explored in exhaustive detail through over 200 detailed illustrations of the micro and macro, each with supporting commentary and architectural theory. Taking influence from high-end architectural monographs, the book is carefully designed to the smallest of details and its production is intricately executed.

This book, printed in five colours, with neon ink throughout, is a culmination of Luke and Sandra’s work, which includes founding the Videogame Urbanism studio at the Bartlett School of Architecture, UCL that promotes the use of game technologies in architectural education.

Videogame Atlas: Mapping Interactive Worlds

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