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Introduction to Computing and Programming in Python, Global Edition

Introduction to Computing and Programming in Python, Global Edition

Authors
Publisher Pearson International Content
Year 26/07/2016
Edition Fourth
Version eBook: Fixed Page eTextbook (PDF)
Language English
ISBN 9781292109879
Categories Computing & information technology, Web programming, Miscellaneous items
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Book description

For courses in Computer Programming with Python. Social Computing and Programming with Python Introduction to Computing and Programming in Python is a uniquely researched and up-to-date volume that is widely recognised for its successful introduction to the subject of Media Computation. Emphasising creativity, classroom interaction, and in-class programming examples, Introduction to Computing and Programming in Python takes a bold and unique approach to computation that engages students and applies the subject matter to the relevancy of digital media. The 4th Edition teaches students to program in an effort to communicate via social computing outlets, providing a unique approach that serves the interests of a broad range of students.   The full text downloaded to your computer With eBooks you can: search for key concepts, words and phrases make highlights and notes as you study share your notes with friends eBooks are downloaded to your computer and accessible either offline through the Bookshelf (available as a free download), available online and also via the iPad and Android apps. Upon purchase, you'll gain instant access to this eBook. Time limit The eBooks products do not have an expiry date. You will continue to access your digital ebook products whilst you have your Bookshelf installed.

Introduction to Computing and Programming in Python, Global Edition

Table of contents


  • Title Page

  • Copyright Page

  • ACKNOWLEDGMENTS

  • Contents

  • Preface for the Fourth Edition

  • Preface to the First Edition

  • About the Authors

  • 1 INTRODUCTION

  • 1 Introduction to Computer Science and Media Computation

  • 1.1 What Is Computer Science About?

  • 1.2 Programming Languages

  • 1.3 What Computers Understand

  • 1.4 Media Computation: Why Digitize Media?

  • 1.5 Computer Science for Everyone

  • 1.5.1 It?s About Communication

  • 1.5.2 It?s About Process

  • 1.5.3 You Will Probably Need It

  • 2 Introduction to Programming

  • 2.1 Programming Is About Naming

  • 2.1.1 Files and Their Names

  • 2.2 Programming in Python

  • 2.3 Programming in JES

  • 2.4 Media Computation in JES

  • 2.4.1 Showing a Picture

  • 2.4.2 Playing a Sound

  • 2.4.3 Naming Values

  • 2.5 Making a Program

  • 2.5.1 Functions: Real Math-Like Functions That Take Input

  • 3 Creating and Modifying Text

  • 3.1 Strings: Making Human Text in a Computer

  • 3.1.1 Making Strings from Strings: Telling Stories

  • 3.2 Taking Strings Apart with For

  • 3.2.1 Testing the Pieces

  • 3.2.2 Taking String Apart, and Putting Strings Together

  • 3.2.3 Taking Strings Apart with Indices

  • 3.2.4 Mirroring, Reversing, and Separating Strings with Index

  • 3.2.5 Encoding and Decoding Strings Using a Keyword Cipher

  • 3.3 Taking Strings Apart by Words

  • 3.4 What?s Inside a String

  • 3.5 What a Computer Can Do

  • 4 Modifying Pictures Using Loops

  • 4.1 How Pictures Are Encoded

  • 4.2 Manipulating Pictures

  • 4.2.1 Exploring Pictures

  • 4.3 Changing Color Values

  • 4.3.1 Using Loops in Pictures

  • 4

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