ABE-IPSABE HOLDINGABE BOOKS
English Polski
On-line access

Bookstore

0.00 PLN
Bookshelf (0) 
Your bookshelf is empty
Video Games and Social Competence

Video Games and Social Competence

Authors
Publisher Taylor & Francis
Year 27/11/2014
Edition First
Version eBook: Reflowable eTextbook (ePub)
Language English
ISBN 9781317620136
Categories Media studies, Family psychology, Computer games: strategy guides
lifetime license
Product available online
Delivery: access code sent by e-mail
E-Mail
order with obligation to pay
Add to bookshelf

Book description

Despite their popularity, online video games have been met with suspicion by the popular media and academic community. In particular, there is a growing concern that online video game play may be associated with deficits in social functioning. Due to a lack of empirical consistency, the debate surrounding the potential impact of online video game play on a user’s sociability remains an active one. This book contributes to this debate by exploring the potential impact of online video game involvement on social competence outcomes, theoretically and empirically. Through empirical research, Kowert examines the relationships between online video game involvement, social goals, and social skills and discusses the underlying mechanisms of these effects.

Video Games and Social Competence

We also recommend books

Strony www Białystok Warszawa
801 777 223