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The Improv Handbook: The Ultimate Guide to Improvising in Comedy, Theatre, and Beyond

The Improv Handbook: The Ultimate Guide to Improvising in Comedy, Theatre, and Beyond

Authors
Publisher Bloomsbury Publishing PLC
Year 19/10/2017
Pages 520
Version paperback
Readership level College/higher education
Language English
ISBN 9781350026162
Categories Theatre studies
$34.48 (with VAT)
153.30 PLN / €32.87 / £28.53
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Book description

The Improv Handbook is the most comprehensive, smart, helpful and inspiring guide to improv available today. Applicable to comedians, actors, public speakers and anyone who needs to think on their toes, it features a range of games, interviews, descriptions and exercises that illuminate and illustrate the exciting world of improvised performance.

First published in 2008, this second edition features a new foreword by comedian Mike McShane, as well as new exercises on endings, managing blind offers and master-servant games, plus new and expanded interviews with Keith Johnstone, Neil Mullarkey, Jeffrey Sweet and Paul Rogan.

The Improv Handbook is a one-stop guide to the exciting world of improvisation. Whether you're a beginner, an expert, or would just love to try it if you weren't too scared, The Improv Handbook will guide you every step of the way. Co-founders of the London-based improvisational theater company The Spontaneity Shop, Salinsky and Frances-White provide a wonderful addition to the growing literature on theatrical improvisation. The book can serve as both a scholarly resource, since it covers the history of improvisation from its beginnings to the present, and a practical guide, for the beginner and advanced improviser... The authors include interviews with ten leading international improvisers, and they conclude with an appendix that details many of the most common improvisational games used in academic and professional settings. This book is a must for institutions supporting theater and performance programs. Summing Up: Highly recommended. All readers, all levels. * CHOICE on the first edition *

The Improv Handbook: The Ultimate Guide to Improvising in Comedy, Theatre, and Beyond

Table of contents

Contents

Foreword by Mike McShane

Introduction to the Second Edition

Introduction

Section One: What Is Improvisation?

1.1 What Was Improvisation?

Antiquity

Viola Spolin

Keith Johnstone

ImprovOlympic

The Spontaneity Shop

1.2 Improvisation in Performance

Keith Johnstone and Competitive Improvisation

Del Close and the Harold

Improvisation On TV

Intermission: "Two Stories"

#1 "From Innovation to Art Form"

#2 "Two Stories"

Section Two: How to Improvise

2.1 How to Use This Section

2.2 Teaching and Learning

2.3 Spontaneity

Pointing at Things

What are you doing?

2.4 Saying Yes

2.5 What Comes Next

The Importance of Platforms

Lengths of Platforms

Keeping Promises

Providing Feedback

The Right Trouble for The Right Hero

Solving Problems

Join The Dots

Committees

Endings

The Magic Formula?

2.6 Status

Introducing The Concepts

What is status?

Status Off-Stage

Still Heads

Status Ladders

High Status Competitions

Happy High Status

2.7 Go Through an Unusual Door

Everything for a Reason

Making Assumptions

Strategies for Breaking the Routine

Variations

The CJ Sweep

Tilting

2.8 Working Together

Word at a Time

Standing Wave

Master/Servant Dubbing

Over-Confessing

Other Games

2.9 Being Changed

Status Switch

Speaking in Tongues

2.10 More on Masters and Servants

The Chair Game

Fingersnaps

Master/Servant Double Header

2.11 Twitching, Topping and Paper-flicking

2.12 Playing Characters

What is a Character?

Changing the Body

Hilarious Geisha

Characters From a Hat

Shoe Shops

Opposite, Arbitrary, Extreme

Characters with Depth

Characters with Dimension

What do you Want?

2.13 You Can't Learn Mime from a Book

Fixed Points

Popping

Making Noises

2.14 Control Freak

Hypnotist magician

Sandy Carroll

2.15 Finding the Game in the Scene

2.16 Continue or Thank You

2.17 Agree, agree, agree

When Harry Met Sally

Photo Albums

2.18 Playing Games

Three Word Sentences

Questions Only

Good Games

Dumb But Fun

Never Play

Freak Show Games

Difficult and Easy Games

2.19 Final Thoughts

PROBLEM: Wimps

PROBLEM: Joker

PROBLEM: Yes-sayer

PROBLEM: Shiner

PROBLEM: Random

PROBLEM: Hard worker

Gorilla Directing vs. Micetro Directing

How to be Directed

Final Words to Students at The End of a Workshop or Series of Workshops

Intermission: THE RULES AND WHY THERE AREN'T ANY...

Never Ask a Question

Know the Other Person

Never Argue, Always Agree

Avoid Transaction Scenes

Start in the Middle

Scripted vs. Improvised Comedy

How to Improvise a Scene That Incorporates All This Advice

Section Three: How to Improvise in Public

3.1 Feel the Fear and Do It Anyway

3.2 Starting a Company

3.3 Nuts and Bolts

What show?

What name?

Frequency of Shows

Rehearsal Space

Finding a Venue

Other People's Shows

Fliers and Posters

Internet

Press

Selling Tickets

Starting the Show

Music and Lights

Ending Scenes

Getting Suggestions

Using Audience Members

Ending the Show

The Next Show

Festivals

Intermission: THE PARADOX OF IMPROVISATION

Section Four: Making Improvisation Pay

4.1 Performing?

4.2 Teaching Workshops

4.3 Corporate Entertainment

4.4 Corporate Training

4.5 Corporate Events

4.6 How to Get Corporate Work

Intermission: WOMEN IN IMPROV

Section Five: Talking to Improvisers

5.1 Keith Johnstone-The Innovator

5.2 Neil Mullarkey-The Comedy Store Player

5.3 Randy Dixon-The Synthesizer

5.4 Jonathan Pitts-The Impresario

5.5 Charna Halpern-The Keeper of the Harold

5.6 Mick Napier-Power Improviser

5.7 Dan O'Connor-West Coast Legend

5.8 Patti Stiles-Our Teacher

5.9 David Fenton-Theatresports MC Down Under

5.10 Tobias Menzies-The Actor

5.11 Jeffrey Sweet-Illegitimate Grandfather of American improv

5.12 Dylan Emery-Starter of Showstopper

5.13 Paul Rogan-An English Actor and Improviser in LA

5.14 Mike McShane-Transatlantic Improviser and Actor

5.15 Tom Salinsky discusses the improv show Voices in Your Head and its spin-offs with Deborah Frances-White

Afterword

Appendix One: GAMES

Good Games

Animal Expert

Death In A Minute

Dubbing

Fight For Your Number

Handbag

Hat Game

It's Tuesday

Laugh And Leave

No S

The Removalists

Sexy Smelly Stupid

Small Voice

Speak In One Voice

Speed Dating

Twins

Typewriter

Dumb But Fun

Backwards Scene

Clap Switcheroo

Da Doo Ron Ron

ID Cards

Inner Monologue

Panel

Paper chase

Pillars

Sound Effects

Thumbs Up Thumbs Down

Never Play

Die

Entrances And Exits

Freeze Tag

Genre Rollercoaster Et Al.

Sign Language Translation

Superheroes

Warm-Up Games

Bibbity Bibbity Bop

Big Booty

Electric Company

Fling Shoo-ey

Greetings

I Am, I Am, I Am, I'll Take

More Stories Like That

Sevens

Spotlight

Yes Let's/Nope

You

Appendix Two: SYLLABUS

DAY ONE: Spontaneity

DAY TWO: Status

DAY THREE: Working Together

DAY FOUR: Telling Stories

DAY FIVE: Being Changed

DAY SIX: Defining

DAY SEVEN: Failure

DAY EIGHT: Characters

Glossary of Terms

Thanks

Bibliography

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