ABE-IPSABE HOLDINGABE BOOKS
English Polski
On-line access

Bookstore

0.00 PLN
Bookshelf (0) 
Your bookshelf is empty
Classical Antiquity in Video Games

Classical Antiquity in Video Games

Authors
Publisher Bloomsbury UK
Year 09/01/2020
Edition First
Version eBook: Fixed Page eTextbook (PDF)
Language English
ISBN 9781350066649
Categories Literary studies: classical, early & medieval, Ancient history: to c 500 CE, Computer games: strategy guides
lifetime license
Product available online
Delivery: access code sent by e-mail
E-Mail
order with obligation to pay
Add to bookshelf

Book description

From gaming consoles to smartphones, video games are everywhere today, including those set in historical times and particularly in the ancient world. This volume explores the varied depictions of the ancient world in video games and demonstrates the potential challenges of games for scholars as well as the applications of game engines for educational and academic purposes. With successful series such as “Assassin's Creed” or "Civilization” selling millions of copies, video games rival even television and cinema in their role in shaping younger audiences' perceptions of the past. Yet classical scholarship, though embracing other popular media as areas of research, has so far largely ignored video games as a vehicle of classical reception. This collection of essays fills this gap with a dedicated study of receptions, remediations and representations of Classical Antiquity across all electronic gaming platforms and genres. It presents cutting-edge research in classics and classical receptions, game studies and archaeogaming, adopting different perspectives and combining papers from scholars, gamers, game developers and historical consultants. In doing so, it delivers the first state-of-the-art account of both the wide array of 'ancient' video games, as well as the challenges and rewards of this new and exciting field.

Classical Antiquity in Video Games

We also recommend books

Strony www Białystok Warszawa
801 777 223