Authors | |
Publisher | Taylor & Francis |
Year | 20/01/2011 |
Version | eBook: Fixed Page eTextbook (PDF) |
Language | English |
ISBN | 9781409429036 |
Categories | Music, Music reviews & criticism |
Digital interactive audio is the future of audio in media - most notably video games, but also web pages, theme parks, museums, art installations and theatrical events. Despite its importance to contemporary multi-media, this is the first book that provides a framework for understanding the history, issues and theories surrounding interactive audio. Karen Collins presents the work of academics, composers and sound programmers to introduce the topic from a variety of angles in order to provide a supplementary text for music and multimedia courses. The contributors cover practical and theoretical approaches, including historical perspectives, emerging theories, socio-cultural approaches to fandom, reception theory and case study analyses. The book offers a fresh perspective on media music, one that will complement film studies, but which will show the necessity of a unique approach when considering games music.
From Pac-Man to Pop Music: Interactive Audio in Games and New Media