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Transactions on Edutainment XVI

Transactions on Edutainment XVI

Authors
Publisher Springer Nature
Year 11/04/2020
Edition First
Version eBook: Reflowable eTextbook (ePub)
Language English
ISBN 9783662615102
Categories Computing & information technology, Internet guides & online services, Graphics programming, Computer networking & communications, Artificial intelligence, Computer vision
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Book description

This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design.  The 27 papers presented in this issue were organized in topical sections named: e-learning and on-line apps; image and graphics; VR/AR; CV and AI; and animation and miscellaneous. 

Transactions on Edutainment XVI

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