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Digital Entertainment as Next Evolution in Service Sector: Emerging Digital Solutions in Reshaping Different Industries

Digital Entertainment as Next Evolution in Service Sector: Emerging Digital Solutions in Reshaping Different Industries

Publisher Springer, Berlin
Year
Pages 255
Version hardback
Language English
ISBN 9789811981203
Categories Business innovation
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Book description

The book showcases research on digital entertainment solutions in different sectors. In recent years, digital media have evolved to include bandwidth-rich, smart, and connected platforms accessed via computers, tablets, smart phones, social media, and video game consoles. The high connectivity and vast processing capacity of these platforms have allowed for platform-agnostic, streaming, always-on, entertainment-on-demand consumption of digital content in a way distinct from traditional models of entertainment consumption. Moving beyond the unilateral delivery of content, with fixed positions of the entertainers and the entertained, digital entertainment is now dynamically generated by users and providers, blurring the boundary between producers and consumers of entertainment. With the increasing accessibility of multimodal media that surround audiences with sensory-rich information, digital entertainment is becoming more immersive.


Digital Entertainment as Next Evolution in Service Sector: Emerging Digital Solutions in Reshaping Different Industries

Table of contents

Chapter-1: Emerging trends for reshaping digital entertainment: Role of demographics, consumer, and technological innovations.- Chapter 2: Digital Solution for Broadcast Media: Role of Pandemic and Sustainable Development of depleting industries.- Chapter 3: Digital Solution for Entertainment: An overview of Over the Top (OTT) and digital media.- Chapter 4: Digital Solution for social media: Role of digital evolution on business enterprises.- Chapter 5: Digital Solution for Print and Publishing.- Chapter 6: Digital Solution for Gaming: How the entertainment is evolving with new interactive games.- Chapter 7: Digital payment applications and their role in popularizing various entertainment platforms across the world.- Chapter 8: Digital Solution for Human Resource.- Chapter 9: Digital Solution for Healthcare.- Chapter 10: Digital Solution for Industry 4.0 and 5.0.

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